Nov 06, 2005, 06:43 AM // 06:43
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#21
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Patrograd
In PVE you are possibly correct, but in PVP both self heal and healing seed are 100% required - nothing to do with positional play, it has to do with the enemies targetting priorities and the huge potential damage that you can take very quickly - the kind of damage that is co-ordinated by the enemy team and you just dont see in PVE. In PVP it is not unusual for a team member to get taken down in less than a second from full health to dead, even with a 10% morale boost. There isnt anything positionally you can really do about that sort of thing, If you are the target then you are the target whether you are in their midst or on the other side of the map. The trick is knowing who the target is and doing something about it - this is where skills like healing seed and healing hands come in.
In PVP you will take damage as a monk, either from direct enemy attacks or from AoE attacks. You cant avoid it. So you do 100% need self healing - Healing touch beats orison on self heal because of the DF bonus, which will kick in for an extra 70 odd HP at 12 divine and will heal you after taking such incidental damage, or from the kind of damage inflicted on you by a warrior. Its not going to help you through a co-ordinated spike with you as the target, for that you need the other monks on your team to help you through, but like I say, for those times when you get caught up on the edge of some AoE effect then the use of healing touch will get you back to 100% health.
healing priorities;
Self->other monks->squishies->hard targets
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I couldn't agree with you more. I was talking PvE as that is what I thought the OP was wanting.
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Nov 08, 2005, 02:46 AM // 02:46
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#22
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Krytan Explorer
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Quote:
Originally Posted by White Designs
ROFL!
And to contribute something useful Word is fixed, so you can use it if you want.
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Just to confirm: it heals after both Boon AND DF bonus has been applied or just DF?...or just Boon?...Also when did they fix this? I didn't catch any anouncements with that in...damn stealth fixes -.-;
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Nov 08, 2005, 03:07 AM // 03:07
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#23
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Wilds Pathfinder
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Doesn't matter, to use boon you need elite energy management anyways.
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Nov 08, 2005, 03:15 AM // 03:15
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#24
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Ascalonian Squire
Join Date: Oct 2005
Location: USA
Guild: Farmers Union [CASH]
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I like healing seed in conditions where you can direct which tank is taking the brunt if not all . Heal other is not bad to use , ok it costs 10 - with any kind of regenerating enchantment on someone getting pummeled or just having all 4 regen bars in itself does not hurt you to the extent it will break you to cast it. I do like infuse health on areas you get keg tanks/gears/scepters etc. Its the obvious choice to take. WoH is ok , if you manage the way you use it via its full potential - WoH when ally < 50% + breeze/heal other. That in itself will fill any classes Hp to 3/4 -throw in any shield/reversal/seed etc. from you or another source then jesus.
All this done on mediocre skill levels - 8 Heal/ 9 smiting/ 7 or 8 divine , im not on my game pc. You can support a crew of 6/7 depending upon your makeup meaning dont have all eles / necro / rangers with no exp etc. Then its all about tact once again ,knowing when to get the potential out of your spell/enchant & who not to waste your time healing , and then knowing that one person unstrategic move led to their demise and dont take it to heart , let them die. There are enough battles coming up to let them work off at least a 20- 30 % dp. If you feel bad for them , hit a scroll. Let them learn , youre not invincible , play with a strategy. I take nothing from those professions , I have yet to biuld a elemental or necro , but they deal a great deal of dmg , or make a party buff stronger on the whole and are a great addition if someone knows how to use them.
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Nov 08, 2005, 03:16 AM // 03:16
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#25
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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I'm fairly certain and reliable sources have told me that Word will work as long as the target was at less than 50% when the spell hits the target. So yes it would stack with Boon and DF bonus.
Morganas is right that Word + Boon is bad. Another reason is that you will overheal almost everytime.
It was a ninja fix, unnanounced
Word now isn't so bad. Its very efficient and certainly has its uses in some settings. Koreans do Mo/W Word of Healing and Sprint
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